Thursday, October 31, 2019

Healthcare knowledge management Research Paper Example | Topics and Well Written Essays - 1000 words

Healthcare knowledge management - Research Paper Example This paper is a critical analysis of a qualitative healthcare study titled, Healthcare Knowledge Management: The Art of the Possible by Syed Sibte Raza Abidi. It was published by Springer-Verlag Berlin Heidelberg in 2008. Problem Statement Healthcare and the field of medicine are areas which are characterized by rich knowledge. However, this knowledge is often underutilized especially during times of care or need There is exponential growth, in the healthcare sector, in the understanding of diseases, procedures for  treatment  and measures of patient care.  On the other hand, this  significant  growth  has resulted in healthcare  knowledge  to  tend  to a flux because of the  generation  of new knowledge at a fast pace.  It is necessary to note that the utilization of this  knowledge  significantly impacts healthcare delivery, health outcomes and patient care. The ability of the clinical  personnel  or staff is also not congruent in the appropriate d issemination,  application  and  translation  of the healthcare  knowledge  that  is currently generated  in the clinical practice (Jackson, 2000). This form of knowledge is usually available in a different medium, but occurs in large volumes thus posing a challenge to the healthcare experts to be aware and  implement  the pertinent and  relevant  parts to the decisions of patient care. These decisions need to rely on the  most relevant,  appropriate  and  current  knowledge  available, and implement alongside the available  data  on point-of-care patient as well as in line with the therapeutic references of the patients. Recent studies have also proven that healthcare professionals have limited access and implementation of the current healthcare  knowledge, and this ultimately affects the most  sensitive  part  which is the optimal healthcare delivery to patients. Several surveys and studies have reported over 98,000 deaths of patient s each year due to preventable errors. Another study revealed that 11% patients admitted to hospitals experienced or encountered adverse events, 48% of the occurrences would  have been prevented  if the  right  and relevant  knowledge  is  applicable  (Bates et al, 2003). These evidences  show  the under utilization of the continuously generated healthcare  knowledge, which results to  wrong  clinical decisions, under utilization of resources, medical errors and high costs of healthcare delivery. Purpose and Research Questions Healthcare  knowledge  is  highly  critical in decision making, in clinical situations involving the diagnostic and therapeutic procedures. Implementation of this knowledge in the  correct  way ensures effective diagnostic decisions and  subsequent  working  therapeutic regimes. Decision making by clinical experts occurs in a cyclic  way  characterized by  application  of the healthcare  knowledge  in val idating the initial hypotheses, which meets the requirements of the final decision and deals with  potential  challenges (Montani  &  Bellazzi, 2002).  There is  dynamic  contextualization of the healthcare  knowledge  in interpreting the health status of a patient, and finding the right  treatment  interventions that suit each patient, in a  specific  situation  or clinical  condition.  The key to achieving such  successful  and  effective  decisions and treatment regimes is by making the  relevant, current and  correct  knowledge  available to  clinical  professionals in  line  to their  clinical  context. The author believes that the timely and effective use of such  knowledge  can  transform  the  potential  and  nature  of healthcare practices. This has the  sure  potential  of yielding  high  and quality levels of  team  care, patient care, patient centeredness, quality care, and cost eff ective healthcare (Bali &  Dwivedi, 2006). The aims of management of healthcare  knowledge  are to address the gaps in knowledge applicable to the system of healthcare,

Tuesday, October 29, 2019

The only way to cope with a changing world is to keep learning. (Dixon Essay

The only way to cope with a changing world is to keep learning. (Dixon 1998) Critically discuss the Dixon quote in relation to the way that SST can develop an organisations intellectual capital - Essay Example This paper has tried to capture the main aspects of organizational learning which are essential for the growth of an organization. The organizational learning is directly correlated to the growth and development of the intellectual and social capital of the organization, which are generally referred to as the wealth of any organization (Alavi and Leidner, 2001). There are many ways of improvement and growth of social and intellectual capital of an organization. Some of the ways explored in this paper are communities of practice and soft system thinking. The communities of practice have a direct relation with development of social capital of an organization. The soft thinking methodology is generally applied by organizations to develop the intellectual capital with the organization. The main objective of the paper is to emphasise the importance of learning the changes in the current scenario for organizational growth. The paper also aims to throw some light on the concepts that can le ad to improvement in organizational learning like improving intellectual and social capital (Wong, 2005). Learning in an organization is directly proportional to the growth and development of intellectual and social capital of the organization. The most important aspects of improvement in intellectual capital of an organization are through soft system thinking (Yeo, 2002). The systems thinking is one the components described in the learning organization theory. The concept of soft systems thinking is the key which holds all the other concepts of the learning organization together. The soft systems thinking framework is a conceptual set of knowledge and tools which have been developed in the course of over 50 years. The origin of soft system thinking lies in the field of systems dynamics where it is used to make patterns clearer and also helps to change them effectively (Gao, Li and Nakamori, 2002). The system in the soft system

Sunday, October 27, 2019

Educational Interview With A Professor Of Psychology

Educational Interview With A Professor Of Psychology Interview 9 (40mins) What percentage of your work time is spent on research? 40% What is your highest educational qualification? PhD in Applied Psychology What is your primary discipline or field of study? Department of psychology, Faculty of arts and social sciences What is your position? In-charge/Assistant Professor I: Could you please give me some details of your background and research experience? S: I did graduation from Lahore College for Women University and MSc in Psychology from Government College. I was awarded K.B. Nanak Buksh Silver Medal, Roll of Honor and Certificates of Merit for standing first in MSc Psychology. Recently I have completed PhD in Applied Psychology from the University of the Punjab. I am teaching undergraduate and MPhil Classes. My research work is in developmental, educational and on social issues, and currently working on psychological articles and also conducting seminars. I am doing teaching and research for 15 years and my administrative responsibilities include being an advisor of psychological society, BSc Coordinator, member of the departmental undergraduate committee, member of the departmental purchase committee and In charge of departmental computer lab. Due to the extensive load of administrative responsibilities my research work has become stagnant. Our department creates opportunities for individuals to apply the knowledge that they gai n out of their academic experiences. I: How is the research work important to this University? S: I think it is the role of a university and the university is in the process of motivating researchers in doing research, but within this institution, I may not put more emphasis on the quality of work, as no one would do research. But if someone can produce a qualified research, it is quite appreciable. When a research is carried out it is important that the researcher should be put under supervision of the relevant faculty member. It is our job to facilitate them with all the essential directions and strategies. I: How is the research environment at this University? N: Our department of psychology gives sufficient chances to work together with the international community. We encourage our students and faculty members to take part in the seminars and workshops it is arranged at both the levels i.e. at national and international every year you can say I: What is the distribution of your responsibilities towards research? N: I have published 20 articles in the HEC recognized journal of social and clinical psychology and currently my two books are in the pipeline for publishing. In my opinion, having publication is a good thing because it can be an evidence for promotion. It is good to realize how these researches can be utilized in the practical way. Some researchers don’t publish their works. Having said that actual is administrative responsibilities, we as professors have high work load so it gets difficult to finish our research work that is why publications are due for quite some time. I: How much incentives you have available for conducting research? N: As social science is a dynamic system, it gives us more opportunities to do research because of its changes. Our thoughts right now may be changed in the future. Therefore the change of ideas can be the research topic itself. We should not limit our projects for studying current events in Pakistan, but look forward to the future or backward to the past, as well as observing other mysterious parts. In fact, the restriction of research is how people utilize research results for their monetary benefits. Some people understand that research in social sciences produces no monetary advantages. Therefore, we do not receive as much incentive as for other disciplines. I: How important is the collaboration with the international scholars? N: International exposure is very important if we want to excel as a nation. We do get opportunities to interact with foreign faculties for academic and research purposes. There are few universities abroad that have collaboration, capacity building and research development association with our university. I: How being an instructor, you judge the research work? N: Research plays a part in everything and we have projects to enhance research knowledge. The dean and administrative staff also support research activities. We have training programs about classroom research for developing teaching and research activities. Academics, which have no time to do research during working hours, have to do research as an overtime job. We encourage academics to do classroom research by beginning with small projects then moving to bigger ones later. We set classroom research training in the year 2004 and gained good response from our staff. We invited a qualified person to be a guest speaker and also did assessments after we finished the training course. We did this after 6 months to see whether academics had any research outcomes or not. We have never stopped helping academics to prepare for research funding. Moreover, at the beginning of May 2005, we provided training courses about how to write a qualified research proposal. We invited a national research er from the research fund regional office to teach and to inform us about the sources of funding. There were so many academics participating in this training course, and at least 10 lecturers who planned to submit their research proposals. I: What are the changes in the research situation from the past to the present? N: I think there is no difference between the levels of education. The level of education academics have, if they are interested in doing research, searching for answer, and utilizing the knowledge, then they have the ability to do research. The level of people’s ability to do research may differentiate because academics have inadequate fields of experience. Individuals who have more experience can see the world wider than the less experienced one. Therefore, the doctoral graduates usually have more knowledge than the lower qualified individuals because they have more opportunity to discuss with their advisors and other people. It drives those individuals to produce more research work, on the other hand when examining the quantity of work we cannot justify the claim that the doctoral graduates have more amount of work than the lower one. It depends on personal interest thus, it can be concluded that lecturers who have different levels of education may have different level of r esearch. Doctoral graduates do research for finding new knowledge, while the lower graduates may do research for utilizing knowledge and researching something that surrounds them. I: What is the impact that you think research can eventually make on your professional development and your institute? N: Psychologists are needed where there is a human factor involved. Our industry needs psychologist to ensure extended support, counseling and to encounter conflicts and then providing resolution. The researcher should not stop creating ideas because if he stops, he may not reach the desired destination of contributing to knowledge. This institute has two main responsibilities. Research is the most important task in introducing new technology and new knowledge, and this can then be shown to the public in the form of academic service. Our institution supports and encourages lecturers to do continuous research projects that bring benefits to institution, agriculturists, other people, and specific private companies who are interested in technological development. Therefore, research is a main duty for institutional development.

Friday, October 25, 2019

A Dolls House by Henrik Ibsen Essay -- Dolls House Henrik Ibsen Essa

A Doll's House by Henrik Ibsen â€Å"A dolls house† was written by Henrik Ibsen and produced by famous actors during the time of the 1800’s; in fact it was the year of 1879 to be precise. It was around this time that many different Social, cultural and historical moments were changing through time, leaving the end result to change not only one country but had an effect on most of the world. For this section of the work I will be carefully discussing with you the issues of; * Social events * Cultural events * Historical events Social Each of these events all had major issues around during the time; like the peoples views on marriage and the roles of men and women – with or without being married. Views and opinions were vitally important in those days, they had a massive effect on people’s lives, as meeting a widowed woman would have been horrific, simply because people saw marriage as such a major obstacle. Marriage was incredibly serious during them times and it was not accepted for people to split up from a marriage. They felt that when getting married they should only accept the other person if they were happy to live with them forever until death as the as the priest when getting married says: â€Å"Until death do us part† ======================== Each person when in a marriage had there own role; for the women they had to mainly work as housewives (although there were exceptions) and for the men they had to get a job and bring in the income for there relationship to live. It was just â€Å"the done thing† there were no reasons why a man could not stay at home and look after the house why the women worked it was just the way people presumed it to go. This is still pushing the boundaries of today... ...on. Divorce was unacceptable, as I have briefly mentioned before. The play itself is poignant as it set around the Christmas holiday, this is a time for giving, loving and sharing etcetera, where as Nora is doing the opposite. Also this is ironic as Nora’s father was a priest for the Christian religion. Nora believes in this miracle throughout the whole play, the fact that she is going to be free. Overall, all of these events played a massive role on Henrik Ibsen and influenced him incredibly leading to the naturalistic play of â€Å"A dolls house†. Without these cultural, historical and social issues taking place the play would not have turned out any thing like it did. Not only did the issues have a massive effect on the play but also the play had a massive effect on the issues. Taking each step a little closer with things like the right for women to vote.

Thursday, October 24, 2019

Resto bar feadibility study Essay

Pinoy Restaurant Bar, the reason why we choose this name because Pinoy Resto Bar are few place you can reliably turn to for a meal serves Filipino Cuisine that is excellent and innovative. However, is almost never a problem at citizen easily of the reloved and be respected restaurants in the province both among foodists and chefs combining impiceable service and a modern atmosphere. We also considered some services like for the celebration of the program like graduation, wedding reception, christening, birthdays and etc Ilonggo Native Resto Bar (A Project Mini-Feasibility Study Proposal). Executive Summary Ilonggo Native Resto Bar is one of the leading food establishments here in Panay Island. The main branch of this restobar is located along the highway of the city of Iloilo, Diversion Road, Mandurriao. It opens from 10 am until 10 pm during weekdays and during weekends it opens from 10 pm until midnight. The whole structure of this restobar is made up of native bamboo, woven grass mat, four inch light weight natural fiber reinforced lime-pozzolanic concrete deck, lime plaster finish coat with broadcasted mica flakes and cobwall with carved out niches, daylighting screen, and rainwater harvesting from roof. It is like a tree house type of restobar and good place to dine. During night it offers a free live band, singers, and a pianist as an entertainer while dining. You will really enjoy the good taste of foods as well as the entertainment. It offers different specialties of native foods that are originated by pure iIonggos, seldom to the eye of some customers. It also offers drinks that are fresh, just like tuba, lambanog and rice wine. The target market of this restobar is the Ilonggo itself, foreigner and the Filipino â€Å"Balik-Bayan†. The competitors of this are those who are already offer native foods like Ponsyon by Breakthrough at Plazuela, Ted’s, Uncle Tom’s, Mang Inasal and Buto’t Balat. But the foods we offer has a great difference because of its signature dishes like sisig na kambing, linabugang manok, pinangat na gabi, ginataang talbos ng kamoteng kahoy,etc. Not only are the foods native and original but also the ambiance as well. You can really experience the nativeness of this certain restobar as you dine.

Wednesday, October 23, 2019

Impact Of Globalization And Gaming Anthropology Essay

Video game franchise has taken the universe by storm. It is design to trip human emotion by fulfilling one demand to kill, venting of defeat and choler. Video gambling is used to de-stress, educate and kill clip. Peoples would pass 100s of dollars in the gambling sector and this has make bet oning the primary platform of amusement and life style.1.2 Impact of globalisation and gamblingThe media has played the primary leader in re-shaping our hereafter by forming images on how things should be. Images shown on advertizement, commercials, the screens of magazine and newspaper prove to hold impact and stir up involvement among consumers. Thus, doing media ingestions as a signifier of manual for Life – A usher to populate your life Here, I am doing a typical connexion between the influences of the video game market, game production gross revenues, game demograph and planetary civilization. The major and taking participants in the gambling industry would be the U.S and Japan. Business competition has stir up due to many other states eager to acquire involve and follow the footfall of both large participants. This shows how of import picture gambling industry has become and how it conquers the centre phase of globalisation. It is predicted to posses a immense growing in approaching old ages. Statistics shows a steady yet gradual growing in the gambling sector from the twelvemonth 2002 – 2007 ( image 1.1 ) , catching other media market such as movie and music. Leading franchise, Mario, created in Japan, has yield over 200 games since original release day of the month back in 1981. Mario has so become the official mascot of Nintendo. With aid from the media, everyone from every corner of the universe will cognize who or what is Mario. It has turned itself planetary by its iconic representation of video game. A side from proficient statistics, market has showed typical tendencies. It is obvious how our male opposite number dominant the gambling market but what is more startling is the growing and impact of misss and adult female demoing involvement to this market over the recent old ages. ( Image 1.2 ) In late November, president of Nintendo America, Reggie Fils-Aime presented several informations points sketching the current gender dislocation of console drama in the U.S. Reggie estimations there are 45 million people playing video games as the primary participants in the U.S. Of those, Nintendo is gauging 26 % are female, or approximately 11.7 million. – Wanda Meloni, Gamasutra Factors such as on-line gambling and Personal computer gambling are the cardinal subscriber, particularly with the being of societal networking site such as Twitter and Facebook, Apart from your ordinary 2D-Planes of your computing machine screen, bet oning console took a spring in supplying both sharing and societal networking into their plans. Sharing films, images, music and gambling has ne'er been a zephyr while making it in the comfort of your ain life room. Such experiences have turn into a lifestyle and morphed itself into a planetary civilization. With tool like the Internet, people from all over the universe are able to pass on, portion and larn other civilizations. That is how the being of game production providing to certain civilization and state originate. It is apparent on the gambling box art. ( Image 1.3 )1.2 IssueDespite these positive activities stir up by the gambling market, there are still jobs that need to be addressed. Base on the research I have undergone, it is apparent how gamers or consumers are non cognizant of the approaching games. Surveies that I have done showed about 80 per centum of gamers surveyed are non cognizant of the latest games that are on gross revenues. ( Image 1.4 ) Ad of the games has proved to be unsuccessful. Alas, most consumers who were surveyed claimed they found out about new games releases through word of oral cavity or the Internet. Website such as Gamespot will demo hebdomadal game releases. ( Image 1.5 )2. Bet oning ExperienceYour bosom is crushing out of control ; your custodies are covered in blood, your eyes gazing directly at him, with your finger on the trigger. This is your concluding base, should you open fire? But he is a human being? Will he kill you? Or is this all a dream? The deafening sound of silence abrupt the surrounding, now its putting to death or be killed. You pull the trigger. He lay before you, dead. Before you know it, he easy fades into the background. He disappears. A typical scenario for every gamer who plays combat war game. The lone difference between world and practical world is the vacillation to kill a individual in a game. Virtual world has set emotions broad apart from world. One is more likely to kill a individual in a game comparison to a existent life event. Why has gambling eradicate every emotion in a individual when it comes to killing another participant? Well, the account is simple. No 1 dies in a game. Virtual world is design in a manner that it will feed off most of our emotions without us worrying what are the effects. Unlike world, bet oning allows participants to deliver back their error by re-starting the game. It fascinates me how game design has the ability to make antic ocular effects ; immersive artworks and beautiful environment that consumed one and allow gamers populate their character through computing machine games. Amazing how this planar bring forthing image Lashkar-e-Taiba users escape world and allow them populate a pseudo character. How or what about this traveling images allow us, gamers, experience this out of organic structure experience? How can something that is non physical enable and go forth a memorable marker of its beings in our head.2.1 Case StudyVirtual Guggenheim Museum designed Asymptote has designed a physical practical universe in a infinite. Challenged to interrupt free from the standard web site layout, Guggenheim requested a practical infinite to congratulate its striking New York Museum. Debut as â€Å" a perfect loanblend of electronic infinite and physical infinite † , Hani Rashid claims â€Å" practical infinites are designed with the same attending to detail as existent physical edifices † . The design inspiration comes from the thought of 3-dimensional spacial travelable infinite on the Internet and real-time synergistic elements located at assorted Guggenheim locations. Guggenheim Virtual Museum will be the first practical edifice of the twenty-first century to to the full demo the dealingss of art, infinite, commercialism and architecture. This practical museum will be an ideal infinite to convey art and experience through synergistic digital medium. Component such as the sound, image and dynamic fluid environment unlike any physical infinite are able to react to the way of the user without impeding its contents. As highlighted in image 2.2 and 2.3, galleries construction are wire-framed to underscore on transparence and opacity. This motion is base on where the viewing audiences move in the infinite Ultimately, designers think spatially and where there ‘s a spacial issue we ‘re the 1s trained historically to calculate out how to do people understand and experience the emotional, physical and artistic side of a infinite – Hani Rashid3. Planing Virtual World to RealityTime and infinite does non be in a game. Distance can non be measured and mass can non be weighed. The physical manifestation exists merely if we perceive it. Virtual world is a warped infinite. Through this, I am inspired to plan a lasting exhibition infinite in relation to the bet oning rhythm of life and decease. It is base on the dynamic motion in a game and sing planar visuals into 3-dimensional. This infinite will turn to the issue that was mentioned before ; Promoting and making consciousness to new game releases to the mass. Base on the definition of Utopia, both life and dead infinites will to the full exemplify the place of cloud nine. Some see decease as a Eden while other sees fear in decease. Imagine walking through a infinite that to the full depicts decease as a signifier of Utopia, a Eden and an unforsaken universe that detach itself from world. Walking through a dark narrow transition with nil but the shimmering star that brightens your manner. A journey cipher has of all time experience. A psychological journey that let users see decease in both euphoric and scaring province, far from tranquility. It is a fleeting journey that makes users of the infinite ponder and reflect upon their ain wellbeing The design attack is divided into three primary journey, world, life and decease. World is design to be grounded to the land in which illustrates how our lives are tie down to our beliefs. Life is depicted to be vibrating in between decease. While decease is describe as the reply to our full inquiry in life and world that were left unreciprocated. Death infinite is design to overview the whole infinite. Designs utilizing three manner planes, the planes are a representation of life, decease and world. It consist of lines overlapping each other, picturing how life, decease and world overlapping each other to organize and make dimensions, deepness, gravitation and volumes. All this planes will unify into one nucleus country that illustrates the gambling rhythm. The different hierarchy of infinites and planes creates a weaving journey that makes users move in and out of infinites.3.1 Life and Death Cycle Through DesignThe journey begins with two entrywaies that were place base on the human traffic waies. ( Image 4.1 ) As you walk through the narrow way of the dimly lighted surrounding, you are greeted by this monolithic, countrified metallic construction that seemed to be vibrating. Struck with wonder, you ca n't assist but to venture into this foreign, alienated infinite that awaits you. As you walk in through the narrow tunnel, you could hear the surrounding of the environment starts to hush down. Suddenly, the pleasant sound of silence hits you, the idea of a broken clock gives birth to tranquility and an flight from world you ‘ve been waiting for. It feels as if you are in a different universe where clip does non be. A long flight of glass stairway awaits you on the other terminal of the tunnel. ( Image 4.2 ) With unstable picking on the stairss, you climb the flight of stepss inquiring where it will take you excessively. The sight of the stairway seems eternal. You ne'er know what it is like to walk on glass. It feels as if you ‘re vibrating on the glass stairway as you see stranger mounting the stairway on the other side of the glass wall. ( Image 4.3 ) You stop mid-way through the journey as you feel the passage of infinite varies from where you were from. The environing becomes vast as you see the exterior environment of the infinite. Travel further up, you be greeted with a dark narrow infinite. You question your surrounding and it eventually struck you that you ‘re in a gambling environment. The metal countrified wall, the visible radiations, the intense bold feeling you get from the dimly lighted infinite that is clothed with pierced metal walls makes you experience as if you ‘re in a combat scientific discipline fiction game. From the perforated wall, you could see the people outside the infinite. Alas, the people from the other side of the wall could non see what is go oning in the infinite. As you bask into the environment and take a new control of your journey, you see another stairway. Wondering where it will travel, you decide to take the opportunity and continue down the stairss. As you place your terms, one pes at a clip, you realised you are detached from the pervious infinite. You are back to world. ( Image 4.5 ) It feels as if you ‘re taking a interruption from an alter world infinite and the determination for you to plunge back into gambling or acquire back to world is left unreciprocated in this infinite you are presently at. As you explore the infinite, you stumble upon another stairway hidden behind this monolithic construction, taking you to the land floor. You decide to continue down the stairway. You are back to world and continue on with your day-to-day life.4. DecisionAssorted positions on impact of globalisation and gambling have been presented. It shows how gaming can alter 1s civilization and behavior but finally, the bet oning experience one indulge in is nil comparison to world. It helps get away world for that spur minute. This Lashkar-e-Taiba one rejuvenate themselves and go on on with life, merely like how bet oning enable us to re-start a game when we failed to finish certain undertaking. This design will assist to make consciousness of the being of gambling and its impact on a physical base. Therefore, helps both gamers and production companies set up a more outstanding relationship with its consumers. It is non the feeling ; it is the experience that counts.